<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SVG on David Hamann</title><link>https://davidhamann.de/tags/svg/</link><description>Recent content in SVG on David Hamann</description><generator>Hugo</generator><language>en</language><copyright>&amp;copy; David Hamann</copyright><lastBuildDate>Fri, 13 Jan 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://davidhamann.de/tags/svg/feed.xml" rel="self" type="application/rss+xml"/><item><title>SVG and JavaScript: transform viewport coordinates into element coordinates</title><link>https://davidhamann.de/2023/01/13/svg-javascript-transform-viewport-to-element-coordinates/</link><pubDate>Fri, 13 Jan 2023 00:00:00 +0000</pubDate><guid>https://davidhamann.de/2023/01/13/svg-javascript-transform-viewport-to-element-coordinates/</guid><description>&lt;p&gt;A couple of months ago I built a JavaScript application that allows adding points and labels to locations on a building floorplan. The whole canvas (not HTML &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;) is a SVG document inside an HTML document and points/objects/labels/etc. are added to that canvas as native SVG elements.&lt;/p&gt;
&lt;p&gt;Users can add/move objects on the floorplan but also zoom and pan the floorplan itself.&lt;/p&gt;
&lt;p&gt;When performing these actions it is important to transform coordinates from the screen or viewport (like the position of your mouse/fingers) into coordinates that make sense in your SVG element&amp;rsquo;s coordinate system.&lt;/p&gt;
&lt;p&gt;In this post I want to share some of my notes and a simplified example on how to achieve this using a &lt;code&gt;group&lt;/code&gt; element with a &lt;code&gt;transform&lt;/code&gt; attribute and a few objects (&lt;code&gt;circle&lt;/code&gt; elements) inside.&lt;/p&gt;
&lt;h2 id="panning-zooming-dragging"&gt;Panning, Zooming, Dragging&lt;/h2&gt;
&lt;p&gt;Let&amp;rsquo;s say we have a setup as shown in the following Gif:&lt;/p&gt;
&lt;p&gt;&lt;img alt="Zooming, panning and dragging" loading="lazy" src="https://davidhamann.de/images/svg-transform.gif"&gt;&lt;/p&gt;
&lt;p&gt;We can move the canvas, we can move objects, zoom in and then move objects again in a zoomed/panned state.&lt;/p&gt;
&lt;p&gt;If you look at the inspector window you see that the zooming and panning is performed by changing the &lt;code&gt;transform&lt;/code&gt; attribute on the group element with id &lt;code&gt;main&lt;/code&gt;, and that moving an object (a &lt;code&gt;circle&lt;/code&gt; element) just changes the respective &lt;code&gt;cx&lt;/code&gt; and &lt;code&gt;cy&lt;/code&gt; values (as the objects are inside the transformed group).&lt;/p&gt;
&lt;p&gt;All the movements follow the mouse pointer in a reasonably fast manner.&lt;/p&gt;
&lt;h2 id="implementing-the-start-of-the-pan"&gt;Implementing the start of the pan&lt;/h2&gt;
&lt;p&gt;A first (incomplete) approach to implementing the panning or dragging could be to store &lt;code&gt;clientX&lt;/code&gt; and &lt;code&gt;clientY&lt;/code&gt; from the &lt;code&gt;mousedown&lt;/code&gt; or &lt;code&gt;touchstart&lt;/code&gt; event and then calculate the difference to the &lt;code&gt;clientX&lt;/code&gt; and &lt;code&gt;clientY&lt;/code&gt; from the &lt;code&gt;mousemove&lt;/code&gt; or &lt;code&gt;touchmove&lt;/code&gt; event. While this difference represents the amount the mouse moved in the browser&amp;rsquo;s viewport (window), it cannot be directly applied to the transformation matrix of our &lt;code&gt;main&lt;/code&gt; element as the SVG document on the page may not cover the whole viewport, might be in a scaled state, etc. – in any case, we have at least two different coordinate systems.&lt;/p&gt;
&lt;p&gt;The effect when not translating the coordinates is usually that objects move either much faster or much slower than your mouse pointer.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s now see how we can transform the coordinates you get from events to coordinates you can use in your SVG document.&lt;/p&gt;
&lt;p&gt;A minimal HTML document with an SVG document inside (as seen in the Gif above) could look like this:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;&amp;lt;html&amp;gt;
 &amp;lt;head&amp;gt;
 &amp;lt;title&amp;gt;SVG app&amp;lt;/title&amp;gt;
 &amp;lt;meta charset=&amp;#34;utf-8&amp;#34; /&amp;gt;
 &amp;lt;meta name=&amp;#34;viewport&amp;#34; content=&amp;#34;width=device-width, initial-scale=1&amp;#34;&amp;gt;
 &amp;lt;/head&amp;gt;
 &amp;lt;body&amp;gt;
 &amp;lt;div id=&amp;#34;canvas-wrapper&amp;#34;&amp;gt;
 &amp;lt;svg
 id=&amp;#34;canvas&amp;#34;
 viewBox=&amp;#34;0 0 1024 768&amp;#34;
 preserveAspectRatio=&amp;#34;xMidYMid&amp;#34;
 xmlns=&amp;#34;http://www.w3.org/2000/svg&amp;#34;
 &amp;gt;
 &amp;lt;g
 id=&amp;#34;main&amp;#34;
 transform=&amp;#34;matrix(1 0 0 1 0 0)&amp;#34;
 &amp;gt;
 &amp;lt;image
 x=&amp;#34;0&amp;#34;
 y=&amp;#34;0&amp;#34;
 width=&amp;#34;1024&amp;#34;
 height=&amp;#34;768&amp;#34;
 xlink:href=&amp;#34;background.png&amp;#34;
 &amp;gt;&amp;lt;/image&amp;gt;
 &amp;lt;!-- some &amp;#34;random&amp;#34; points --&amp;gt;
 &amp;lt;circle id=&amp;#34;p1&amp;#34; cx=&amp;#34;512&amp;#34; cy=&amp;#34;284&amp;#34; r=&amp;#34;4&amp;#34; fill=&amp;#34;blue&amp;#34; stroke=&amp;#34;black&amp;#34; /&amp;gt;
 &amp;lt;circle id=&amp;#34;p2&amp;#34; cx=&amp;#34;500&amp;#34; cy=&amp;#34;300&amp;#34; r=&amp;#34;4&amp;#34; fill=&amp;#34;red&amp;#34; stroke=&amp;#34;black&amp;#34;/&amp;gt;
 &amp;lt;circle id=&amp;#34;p3&amp;#34; cx=&amp;#34;490&amp;#34; cy=&amp;#34;330&amp;#34; r=&amp;#34;4&amp;#34; fill=&amp;#34;red&amp;#34; stroke=&amp;#34;black&amp;#34; /&amp;gt;
 &amp;lt;circle id=&amp;#34;p4&amp;#34; cx=&amp;#34;430&amp;#34; cy=&amp;#34;250&amp;#34; r=&amp;#34;4&amp;#34; fill=&amp;#34;red&amp;#34; stroke=&amp;#34;black&amp;#34; /&amp;gt;
 &amp;lt;/g&amp;gt;
 &amp;lt;/svg&amp;gt;
 &amp;lt;/div&amp;gt;
 &amp;lt;/body&amp;gt;
&amp;lt;/html&amp;gt;
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Let&amp;rsquo;s say we want to start our panning action when the user clicks on the div with the id &lt;code&gt;canvas-wrapper&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Once the document is ready, we register the event listener, for example like this:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;canvas-wrapper&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;mousedown&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onPanStart&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Our function &lt;code&gt;onPanStart&lt;/code&gt; could look like this:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;onPanStart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;clientX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;clientY&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// get our own transform matrix from the main element
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// (we will modify this as we move our mouse along)
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;currentTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;getTransform&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// get the transform matrix used to convert from the SVG element&amp;#39;s
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// coordinates to the screen/viewport coordinates
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sctm&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;main&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;getScreenCTM&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mouseStart&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;transformFromViewportToElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;clientX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;clientY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sctm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;currentTransform&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;mouseStart&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;transform&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;currentTransform&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;sctm&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;canvas-wrapper&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;mousemove&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onPan&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;canvas-wrapper&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;mouseup&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onPanEnd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;In a nutshell:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;We get the &lt;code&gt;clientX&lt;/code&gt; and &lt;code&gt;clientY&lt;/code&gt; representing the point in the viewport where the event (&lt;code&gt;mousedown&lt;/code&gt;) occured.&lt;/li&gt;
&lt;li&gt;Then we get the transform matrix of our &lt;code&gt;main&lt;/code&gt; group (in the beginning &lt;code&gt;[ 1, 0, 0, 1, 0, 0 ]&lt;/code&gt;) which we later use to translate/scale. The &lt;code&gt;getTransform&lt;/code&gt; function simply reads the &lt;code&gt;transform&lt;/code&gt; attribute and creates an array from it:&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;getTransform&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;matrix&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;main&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;getAttribute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;transform&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;matrix&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/^matrix\(/&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s1"&gt;&amp;#39;&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/\)$/&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s1"&gt;&amp;#39;&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39; &amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;parseFloat&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Also from our &lt;code&gt;main&lt;/code&gt; SVG element, we get the matrix that transforms the element&amp;rsquo;s coordinate system to the viewport&amp;rsquo;s coordinate system.&lt;/li&gt;
&lt;li&gt;Now comes the interesting part: we transform our coordinates from the event into coordinates for the element&amp;rsquo;s coordinate system (&lt;code&gt;transformFromViewportToElement&lt;/code&gt; function explained below).&lt;/li&gt;
&lt;li&gt;Finally, we store the values in variable named &lt;code&gt;canvas&lt;/code&gt; (&lt;code&gt;let canvas = {}&lt;/code&gt;) for later access and add the event listeners for the actual panning (&lt;code&gt;mousemove&lt;/code&gt;) and end (&lt;code&gt;mouseup&lt;/code&gt;).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All the magic happens in the &lt;code&gt;transformFromViewportToElement&lt;/code&gt; function:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;transformFromViewportToElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;sctm&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;elementTransform&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Transforms coordinates from the client (viewport) coordinate
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// system to coordinates in the SVG element&amp;#39;s coordinate system.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// Call this, for example, with clientX and clientY from mouse event.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// create a new DOM point based on coordinates from client viewport
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;DOMPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// get the transform matrix used to convert from the SVG element&amp;#39;s
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// coordinates to the screen/viewport coordinate system
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;screenTransform&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sctm&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;screenTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;main&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;getScreenCTM&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;screenTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sctm&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// now invert it, so we can transform from screen/viewport to element
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;inverseScreenTransform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;screenTransform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inverse&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// transform the point using the inverted matrix
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;transformedPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;matrixTransform&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;inverseScreenTransform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// adjust the point for the currently applied scale on the element
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;elementTransform&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;transformedPoint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;elementTransform&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="c1"&gt;// scale x
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nx"&gt;transformedPoint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;elementTransform&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="c1"&gt;// scale y
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;transformedPoint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;transformedPoint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;I commented each step in the function above. Essentially, we create a point with our event coordinates, take the matrix used to convert from the element to the viewport, invert it (since we want the opposite) and then do a matrix transform of our point with said matrix. In case we are working with a transformed element (as is the case for our canvas panning, but not for object dragging) and are in a zoomed-in/out state, we also want to apply &lt;em&gt;that&lt;/em&gt; scale to our coordinate.&lt;/p&gt;
&lt;h2 id="actual-panning-and-ending"&gt;Actual panning and ending&lt;/h2&gt;
&lt;p&gt;To complete our basic example, let&amp;rsquo;s see how the &lt;code&gt;onPan&lt;/code&gt; and &lt;code&gt;onPanEnd&lt;/code&gt; functions could look like:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-javascript" data-lang="javascript"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;onPan&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;clientX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;clientY&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;transformFromViewportToElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;clientX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;clientY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sctm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// calculate how much we have moved from the starting point
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;movement&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouseStart&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouseStart&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;client&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// set `tx` and `ty` (translate x, y) of matrix with the offset that
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="c1"&gt;// was set at the beginning of the movement minus the actual movement.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="kr"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;startMatrix&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;startMatrix&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;startMatrix&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;movement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;startMatrix&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;startMatrix&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;movement&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// update the actual transform attribute of the SVG `main` group
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;main&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;setAttribute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s1"&gt;&amp;#39;transform&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sb"&gt;`matrix(&lt;/span&gt;&lt;span class="si"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;startMatrix&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;, &amp;#39;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="sb"&gt;)`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;onPanEnd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;canvas-wrapper&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;mousemove&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onPan&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;canvas-wrapper&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;mouseup&amp;#39;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;onPanEnd&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;In the &lt;code&gt;onPan&lt;/code&gt; function we get and transform the new event coordinates (where the mouse pointer is now) in the same way as we did before, then calculate the difference between start and current position, apply the difference to the original (at start of pan) transform matrix&amp;rsquo;s &lt;code&gt;tx&lt;/code&gt; and &lt;code&gt;ty&lt;/code&gt; (index 4 and 5), and finally set the &lt;code&gt;transform&lt;/code&gt; attribute of &lt;code&gt;main&lt;/code&gt; to the updated matrix.&lt;/p&gt;
&lt;div class="notice notice-danger"&gt;
 Note that we are changing the matrix of our &lt;code&gt;transform&lt;/code&gt; attribute of the &lt;em&gt;group&lt;/em&gt; here – this is not the matrix obtained by &lt;code&gt;getScreenCTM&lt;/code&gt;!
&lt;/div&gt;

&lt;p&gt;In &lt;code&gt;onPanEnd&lt;/code&gt; we simply reset our global &lt;code&gt;canvas&lt;/code&gt; variable and then remove the listeners.&lt;/p&gt;
&lt;h2 id="dragging-and-dropping-objects"&gt;Dragging and dropping objects&lt;/h2&gt;
&lt;p&gt;The dragging of objects could be implemented in the same way (using &lt;code&gt;transformFromViewportToElement&lt;/code&gt;). The only difference here is that we would modify the x and y coordinates (or rather &lt;code&gt;cx&lt;/code&gt; and &lt;code&gt;cy&lt;/code&gt;) directly (instead of a &lt;code&gt;transform&lt;/code&gt; attribute), and also ignore the current scale of the &lt;em&gt;group element&amp;rsquo;s&lt;/em&gt; transform matrix (set &lt;code&gt;elementTransform&lt;/code&gt; parameter of &lt;code&gt;transformFromViewportToElement&lt;/code&gt; to null).&lt;/p&gt;</description></item></channel></rss>